NAN WANG
CV
Profile
An experienced technical artist with five years of experience. Highly experienced in developing sharers and interactive tools in game engines. Proficient with 3D modeling, lighting, shading, and rendering. Enjoy creative problem-solving and getting exposure to multiple projects. Passionate about games, with a strong interest in working with new technologies.
Education
2013-2016
MFA in Computer Art, Syracuse University, Syracuse, NY
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Tuition Scholarship
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Worked as A Teaching Assistant and Adjunct Instructor
2009-2013
B.Eng. in Digital Media Technology, Beijing Language and Culture University, Beijing, China
Teaching Experience
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Comprehensive Scholarship
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MCM/ICM Contest in Modeling Honorable Mention
Experience
2024-Present
Assistance Teaching Professor, Syracuse University, Syracuse, NY
2021-2014
Technical Artist, Sunborn Network Technology Co., Ltd
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Create and maintain pipeline documentation.
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Develop shaders and pipelines for game characters in Unity and UE4
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Develop tools in Maya and 3dsMax with Python, Mel, and Max Script, to speed up art production workflows
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Write C# scripts to enhance visual experiences, such as lighting, shading, etc.
Technical Artist, Yuqi Technology Shanghai Yuqi Information Technology Co., Ltd
Aug 2019 — May 2021
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Created shaders for characters and visual effects in Unity
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Developed C# scripts to facilitate 3D artists in Unity
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Built 3D demos to assess and demonstrate visual styles.
2014-2016
Visiting Professor, Syracuse University, Syracuse, NY
Teaching: 101: Introduction to 3D Animation and Visual Effects
201: Intermediate 3D Animation and Visual Effects
401/501: Animation Workshop I/II
530: Special Topics in Computer Art: 2D Animation
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Introduce concepts, technics, and aesthetics in 3D Modeling, Shading, Lighting, Rendering, and Animation with Maya, Mudbox, and Photoshop
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Conducted group critiques on 2D and 3D student work
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Instructed students to develop collaborative animation projects from scratch
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taught technics, concepts, and aesthetics in 2D motion graphics and animation
2014-2016
Instructor, Syracuse University, Syracuse, NY
Teaching: 101: Introduction to 3D Animation and Visual Effects
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Regularly taught a 3-credit course about 3D modeling, lighting, and texturing independently, with MAYA, MUDBOX, PHOTOSHOP
2013-2016
TA, Syracuse University, Syracuse, NY
Assisting: 101: Introduction to 3D Animation and Visual Effects
201:Intermediate 3D Animation and Visual Effects
410/510: Visual Effects Workshop I/II
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Assistant in grading, advising on student work, and answering students’ questions.
Skills
3D modeling, lighting, texturing, rigging, and animation with Maya and Mudbox
Visual effects with Nuke, Maya, and RealFlow
Gaming with Unity3D, Unreal, and Flash
Programming with C#, HLSL, Wolfram (Mathematica), C++, etc
Graphic Design with Photoshop, AI, Flash
Video/Audio Editing with Vegas, AE, Audition
Exhibitions
2016
A Speculative Space, 3D VR game project
Group Exhibition, None the Wiser, Rogue Space Chelsea, New York City, NY
2015
Poem of Misusing, Static images, photographs with PS manipulations
Group Exhibition, Adjunct Appendix, Light Work, Syracuse, NY
2014
Character in Frame, 2D animation
Group Exhibition, Blue Bruises, LowBe Gallery, Berlin, Germany
Two-Person Exhibition, Spark Contemporary Art Space, Syracuse, NY